These rules are derivative of the Lion Rampant system but have enough differentiation to feel rather specific to the period. In reading the rules one of the scenarios gave me the idea for our game; a redoubt has been constructed in front of the main gate of the fortress and last night the big guns have been moved into position, these guns must be destroyed before they can blow in the the gate and allow the besieging army access to the fortress. To this end a desperate force of volunteers has been assembled and will attack at first light. They must place an unwavering unit on each gun for a full turn to spike the barrels and burn the carriages, anything else is failure.
the Gallopers burst forth from the main gate and headed hell-bent toward the guns